Over the Thanksgiving holiday I was able to begin play-testing my latest project. The game is a quick little space adventure where the players explore their damaged spacecraft and collect items before escaping. The rooms are on cards, similar to Zombies; there are a few fixed rooms to begin with, with the rest being dealt out as the players explore. Players pick up bonus items to score points as well as power-ups to make exploration easier. Once the first player exits the craft the others have a limited time to escape as well.
The play-tests showed that the game is quick and fun, but that the card and room distribution could be optimized. Also, allowing trading might be a good way to make the game more interactive without adding too much complexity.
The next step is going from the pencil-on-notecards prototype to getting actual art and shippable materials. With luck it may be available before Christmas.